UNO Card Game
What We Like
- Metal tin keeps the deck flat and intact
- Two to ten players with no reading needed
- Colourblind symbols printed on every card
- Three blank wilds for erasable house rules
Worth Noting
- Cards run smaller than a standard UNO deck
- Age
- 7 years and up
- Players
- 2-10 players
- Contents
- 112 cards in a metal tin
- Packed Size
- 1.96 x 5.9 x 6.69 inches
Read the full review
The tin does most of the travelling work here. Cards that ride loose in a bag come out dog-eared and gritty; this deck arrives squared up in a metal box that shrugs off being sat on. That box is a big part of why UNO is our default — it is the one game here you can bury under a suitcase and still play properly at the other end. The tin is roomier than 112 cards need, though, so treat it as a suitcase item rather than a jacket-pocket one.
Range is what wins it the top spot. Two players works, ten works, and there is no reading involved: you match a colour or a number, so a five-year-old can sit between an older sibling and a grandparent and hold their own. The cards also carry symbols alongside the colours, which means a colourblind player is not guessing which one is red. We paid close attention to that detail and it earns its place at a crowded table more than any action card does.
Three blank wilds are thrown in for house rules, and the appeal is that you write them in pencil. A rule that says draw three if you say the word banana is funny for one trip and insufferable by the next, so the ability to rub it out is the feature. Scoring to 500 gives you a long game for a rainy afternoon or a single hand between stops, and we have played it happily both ways.
Bottom line: The deck we pack first: a metal tin that survives the bottom of a bag, rules a five-year-old can follow without reading, and seats for up to ten players.