The Genius Square
What We Like
- Every roll makes a fresh grid
- Two full sets for head-to-head racing
- Rounds finish in a minute or two
Worth Noting
- Contents feel light for what it costs
- Small-ball choking warning on the box
- Grid
- 6 x 6
- Players
- 1-2
- Manufacturer Age
- 6 years and up
- Possible Solutions
- 62,208
Read the full review
Seven dice decide the puzzle here. Roll them together, drop a blocker into each coordinate they name, and the 6x6 grid left over is different every time — the box claims 62,208 possible solutions, and after a few dozen rounds we believe the spirit of that number even if nobody is going to check it. Two grids and two sets of pieces mean a second player races the same roll, and a round is over in a minute or two.
That speed is the point. Of everything here, this is the one that gets to the table with a mixed group, because nobody stays permanently better at it — the dice keep resetting the difficulty, so a nine-year-old and an adult can trade wins all evening. What we don't love is how light the contents feel for what it costs: two grids, seven dice, and two sets of seven plastic shapes. It also isn't a set to leave on a coffee table in a house with a mouthing toddler; the small-ball warning on the box is not decorative.
Bottom line: Our pick for two competitive people: roll, race, reset in a minute, and the dice stop a stronger solver from running away with it.